Battle Pillars
Battle Pillars is a streamlined real-time strategy game featuring distinct races and a strong focus on flexible strategy.
Each race has around 8 units and 12 buildings. Instead of relying on a massive tech tree, Battle Pillars uses a compact roster combined with unique race mechanics, resource management, and different unit compositions to create a wide variety of tactical options.

Gather Stone, collect Aura, build your base, expand your army, and defeat your opponent.
Distinct Races The game currently features two playable races:
SinisterEye
Agile and highly resourceful. Workers can cooperate to speed up construction, use carts to transport resource nodes back to base, and even recycle surviving troops to make better use of resources. Basic units are highly mobile, while heavier units deliver powerful burst damage.
StarHand
Masters of astral magic and formation-based combat. Workers can inscribe different marks onto buildings, changing the way they construct and produce units. Their forces have access to plenty of area-of-effect attacks, and once a formation is fully established, it can be extremely difficult to break through head-on.

Two additional races — Observer and Spiral — are currently in development.
Elders
Every race has its own Elder.
Elders are powerful hero units, and each race has a different way of summoning them. Using an Elder's abilities and battlefield control at the right moment can turn the tide of a battle.

Maps Are More Than Just Scenery Some battlefields feature destructible bridges, stone walls, special resource areas, and other environmental elements that can affect vision, movement, and tactical decisions.


Currently in Development
Battle Pillars is currently in the Steam Playtest stage.
The current focus is on improving controls and overall gameplay experience, game balance, online multiplayer, maps, and race content.
In the future, I also hope to gradually add new races, new ways to play, and a story mode built around the world of Battle Pillars.
| Updated | 3 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | SpaceJaylee |
| Genre | Strategy |
| Made with | Godot |
| Tags | 2D, Godot, Indie, Real time strategy |
| Average session | A few seconds |
| Inputs | Keyboard, Mouse |
| AI Disclosure | AI Assisted, Code |



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